Quest For The Throne
Synopsis
After a very long term ruling the country of Velikomest, King Eurik wants to find a successor. He decides to start a worldwide competition: Eleven people in positions of power and eleven random citizens. Whoever wins will be the new monarch. However, they don't know the king started the competition because it was part of a deeper, darker conspiracy.
Worldbuilding info
Recovery
In QFTT, recovery doesn't work the same way most object shows do it. In this show, there has to be at least one part of the character's body intact. Certain magic users known as necromancers can make the character come back to life by using their powers on that piece of the body. The only way someone can die permanently is if there's nothing left of their body or if they die of old age.
MacGuffin
In the Kovir sacred temple, there's a sacred item called the Macguffin. It's shaped like a box. No one knows what's inside of it, but it's been said that whenever it's opened a huge calamity will occur.
Gods
In Jangalon's religion, there are twelve gods each one ruling over their own domain. These are the gods:
- CORONA AUSTRALIS: The god of space, moon and ice. Associated with red.
- CORONA BOREALIS: The god of time, sun and flames. Associated with blue.
- SEXTANS: The god of faith, love and protection. Associated with gold.
- PERSEUS: The god of war, trickery and business. Associated with dark teal.
- ORION: The god of hunt, nature and survival. Associated with purple.
- ANDROMEDA: The god of health, plague and karma. Associated with lime.
- PICTOR: The god of art, beauty and creativity. Associated with orange.
- SCULPTOR: The god of law, music and writing. Associated with green.
- COMA BERENICES: The god of light, knowledge and magic. Associated with light magenta.
- MUSCA: The god of darkness, the unknown and alcohol. Associated with wine.
- LYRA: The god of clouds, freedom and chaos. Associated with yellow.
- VOLANS: The god of steel, responsibility and family. Associated with light cyan.
Types of magic
There are 12 different types of magic in the world of QFTT. Each one of them is also associated with a different god.
- TRANSPORTATION: Type of magic capable of transporting things from one place to another. Easy to learn, hard to master. Associated with Corona Australis.
- TEMPORAL: Type of magic capable of controlling time itself. Hard to learn, easy to master. Associated with Corona Borealis.
- CREATION: Type of magic that is able to create whatever you think of. The most complex one to learn. Associated with Sextans.
- TRANSFORMATION: Type of magic that transforms one thing into a different thing. Very hard and dangerous to learn. Associated with Perseus.
- MODIFICATION: Type of magic that changes certain attributes of things without changing their physical appearance. Moderately easy to learn. Associated with Orion.
- HEALING: Type of magic that heals and fixes things physically. Easy to learn, but complicated to master, especially the use on dead individuals. Associated with Andromeda.
- DISCOVERY: Type of magic that discovers things that happened in the past or are happening in the present. Easy to learn. Associated with Pictor.
- PREDICTION: Type of magic that predicts what will happen in the future. Hard to learn. Associated with Sculptor.
- DEFENSIVE: Type of magic used to protect someone or something. Very easy to learn. Associated with Coma Berenices.
- DAMAGING: Type of magic used to attack someone or something. Very easy to learn. Associated with Musca.
- ILLUSION: Type of magic that creates illusions, they're physical illusions that everyone can see. Hard to learn. Associated with Lyra.
- MENTAL: Type of magic that reads or controls someone's mind. Hard to learn. Associated with Volans.
Magic affinity
There's a measurement for how strong an objectoid's magic powers are. The magic affinity measurement (MA) is logarithmic, for example, someone with MA 3 has 10 times stronger magic than someone with MA 2. Most objectoids have a magic affinity of 0.5 to 1.9. Trained magic users have between 2 and 3.9. Masters of magic have between 4 and 5.9. Through extreme training, someone could even get 6 and above. There's a tale in Da'oyu about someone that tried so hard to reach a 7 that they ended up destroying themselves. No one knows if it's true, though.
Natural affinity
Some people have a natural affinity for some types of magic, being able to use certain types of magic even as young children. It happens more often with certain types of magic than others. This phenomenon is still unexplained since it's not tied to their magic affinity score. Some religious people believe that it's a blessing from the gods, some more scientific people believe it's because of certain substances ingested during pregnancy.